Nightfall 7 Rules
By registering, you have read and agreed to the rules set forth by Force Recon.
If you have any questions on something that was perhaps missed, please contact Reignman at ForceReconCanada@gmail.com - updated April 29 2018
204 Kingsley Rd, Picton Ontario Picton Craig Complex
Fri June 7th - Sun June 9th 2019
Cost 115$ (+4% PayPal Fee) Pre Pay Squads of 11 People
No walk on's allowed. Must be 18 or older at time of event.
THERE ARE NO REFUNDS. SHOULD YOU PAY AND NOT ATTEND THE EVENT YOU HAVE FORFEITED YOUR REGISTRATION FEE. IF YOU PURCHASE A SLOT AND ARE UNABLE TO ATTEND, YOU ARE RESPONSIBLE FOR SELLING YOUR SLOT.
ANY SWAPS MUST BE APPROVED BY REIGNMAN PRIOR TO JUNE 1st @8PM. CONTACT HIM - ForceReconCanada@gmail.com
SHOULD YOU ATTEND THE EVENT AND NOT ADHERE TO THE RULES YOU WILL BE EJECTED FROM THE EVENT WITH NO REFUND. DO NOT SHOW UP ON GAME DAY IF YOU HAVE NOT PAID FOR A SLOT.
IF YOU THREATEN ANYONE AT THE EVENT EITHER VERBALLY OR PHYSICALLY, TREAT ANY MEMBER OF GAME STAFF WITHOUT RESPECT, ARGUE, OR NOT DO WHAT THEY HAVE INSTRUCTED YOU TO DO IN ANY FORM, YOU WILL BE EJECTED FROM THE GAME AND WILL NEVER BE ALLOWED BACK TO A FORCE RECON EVENT AS LONG AS WE HOST THEM.
Sadly there is no such thing as a "perfect game." We will do our best to provide you with the tools and the platform for an incredible experience, however, it is up to the players to decide the outcome.
We welcome people to come and take pictures. If there is anyone interested in doing so they can email me at ForceReconCanada@gmail.com and we can discuss the stipulations behind it.
By registering you have agreed to Force Recon using photos that may have your face in them. If this is something that bothers you, do not attend.
Camping will be available Friday night. Camp stoves and BBQ's are fine. No open fires. **This year the team that is at the far south will be given squad vehicle passes. 1 vehicle per squad will be allowed to park at the back. These will be given out by your Commanders. You may drive your vehicle to the CP area and unload your gear but then you must drive it back to the designated parking/camping area. **
Gates will open Friday June 7th at 12pm and will remain open until the end of the event.
Camping areas are designated - Sides are split between Alpha/Bravo Vendors will be on site showing/selling their stuff on Friday and Saturday. Come early and check out what they brought.
Registration/Chrony will be open from 5pm-9pm on Friday night and re-open Saturday morning at 8am-1100am.
Command/Safety Briefing Friday June 7th at 9pm For Alpha - This is for Command staff ,squad leaders and vehicle lead only from Alpha
Command/Safety Briefing Friday June 7th at 10pm For Bravo - This is for Command staff, squad leaders and vehicle lead only from Bravo.
If you cannot attend this meeting please find someone to take your place and get the information.
Official welcoming etc 1215pm -1245pm (formation to left of registration booth)
Game Start - Sat June 8th, 1pm Sharp as always.
Game Endex - June 9th 7am.
Garbage Clean Up Following Endex - Keep your AO and CP CLEAN and Bring your own Garbage bags.
Prize draw after clean up - Everyone helps - No Bitching.
The Prize draw will be after a site wide garbage sweep has been conducted - This means everyone that was playing on the site - No Exceptions. If you do not participate in the clean up you forfeit your player card for the prize draw.
People who have stayed for the entire event will be eligible for the prize draw. Your friends cannot give you their player cards for the draw because they have slept for the past 5 hours and are afraid they won't be up in time.
DO NOT LOSE YOUR PLAYER CARD OR YOU WILL NOT BE ABLE TO ENTER THE DRAW.
BALLISTIC GLASSES/GOGGLES REQUIRED (must be ANSI Z87.1 rated or equivalent)
Please, do not email asking if your glasses are ballistic rated or if they are ok to use.
NO SNOWBOARDING GOGGLES
NO MESH GOGGLES
NO SILICA BB'S
NO ALCOHOL/DRUGS WILL BE CONSUMED DURING THE 18HR EVENT - ANYONE CAUGHT WILL IMMEDIATELY ESCORTED FROM THE FIELD.
IR Lazers are allowed as long as you provide documentation at CHRONY.
BREAK THESE RULES, AND YOU WILL BE EJECTED FROM THE FIELD
Staff will be wearing high visible vests/Red T-shirts. Anyone caught trying to impersonate game staff will be ejected from the game. We will be out in force keeping the game flow moving, dealing with issues that may arrise and doing spot chrony checks. If there are any problems please contact game control on Channel 1 so we can try and resolve any issue quickly and efficiently.
MEMBERS OF FORCE RECON WILL NOT BE PLAYING IN THE GAME. WE ARE THERE AS GAME STAFF ONLY.
|MC TROPIC||KRYPTEK MANDRAKE||OD/FOLIAGE|
|3 COLOR DESERT||ARID CADPAT||AOR1|
|ATACS||DESERT DPM||DESERT MARPAT|
|MULTICAM||KRYPTEK NOMAD||TAN/COYOTE BROWN|
Your BDU must be your teams colour top and bottom. Your vest/pouches/backpack can be whatever colour you wish. For example you can wear OD pants with an Cadpat TW shirt.
NO JEANS, SHORTS, BLACK/GREY SHIRTS OR PANTS.
Helmets/Hats etc must match your factions colour.
You cannot wear a tan helmet/hat while playing for Alpha/Green team.
Face protection can be whatever colour you wish.
If your camo is not listed you cannot use it.
|AOR 2||ATACSFG||MOH: PROJECT HONOR|
The FPS limit for this event will be measured in Joules on .2g BB's
YOU WILL NOT EXCEEED 1.5 JOULES
Bolt Action Sniper Platforms will be 1.88Joules (Rouhgly 450 FPS on .2g BB's)
The FPS/Joules limit is not a goal, it is a restriction for safety purposes.
Our event, our Chrony, our BB's. This is done for everyone's safety across the board.
All AEG'S will be chrony'd with .20g BB's that we provide regardless of what you say your gun is shooting.
All Polarstar/Gas/C02 guns will be chrony'd with .32g BB's that we provide, or if you plan to use heavier we will use that instead.
BOLT ACTION SNIPER RIFLES will be chrony'd with .20g BB's that we provide.
AEG Sniper/DMR/Bolt Action platforms will be chrony'd with .20g BB's that we provide.
Shotgun's will be chrony'd with 1 BB in the shell to test Max Joules.
Chrony is mandatory for all guns that you wish to use except for handguns that are not C02.
A MAXIMUM of 2 guns per player will be chrony'd. You can chrony more during the game if needed.
HPA will be available on site for Polarstar rigs etc.
There will be a RPS (rounds per second) cap enforced for Support weapons of 35rps. This should accomodate all stock guns or slightly modified.
If you are caught on the field with a gun that does not have a chrony tag you will be ejected from the game.
All HPA guns must have some sort of tournament lock for their equipment. You may not adjust your FPS after it has been chronied.
Do not use channels that are not approved. This is to prevent bleed over and problems with communications.
DO NOT USE THEM IF THEY ARE NOT LISTED.
Channels 1 -2 Game Control
Channels 3-7 - Alpha
Channels 8-12 - Bravo
These rules are used to maintain squad integrity and tactics. This game is based on everyone working together as a squad for basic maneuvers like fire and movement. Squads will remain together for the course of the event to the best they can. Not everyone will last the whole time. If need be attach yourself to another squad until your squad is able to join the game again.
Your squad leader is ultimately in charge and will determine when it is best suited for the squad to withdrawl to their CP and re-arm.
When "withdrawing" from the battle, all members of the squad must pull out their kill rags/glowsticks until they are back at their CP.
1) Each Squad will be given 11 bandages split between the 2 medics.
2) Medics can not bandage themselves - Another live medic can heal them.
3) If both medics in the squad are hit, it is mandatory to have your squad return to the CP unless they can be healed by another medic.
4) When all bandages are used it is recommended your squad withdrawl to your CP and re-supply.
5) No one goes back to CP by themselves, the entire squad must go back to CP together.
6) Wounded player(s) must remain in place when hit. A wounded player may not move on their own free will. Another player can PHYSICALLY drag/carry the wounded player(s). Once rejoining the squad a medic can heal the player by placing a bandage on the wounded player.
There is no longer a 5 min bleed out rule. Wounded players will remain where they are until their squad is able to retrieve them.
7) A medic must have a watch and must hold you for 1 minute in order to simulate "healing" someone.
8) You may bandage an individual as many times as your bandage supply allows. You may not re-use bandages until "re-supply."
9) Bandages can be "re-supplied" at your CP anytime you wish - To re-supply your bandages your entire squad must "withdrawl" and go back to the CP.
10) Medics can only bandage 1 person at a time.
11)If you are hit by a mortar you may not be bandaged/healed.
Medic positions can be exchanged at the CP.
You may not "raid" a dead medics kit and become a medic to revive them.
You may not steal bandages from the enemy.
Bandages are issued once - if you lose them, tough shit.
Abuse of the medic rule/game mechanics will get your squad sent back to the CP.
YOU LIVE AND DIE AS A SQUAD - LEAVE NO MAN BEHIND!
There will be no barricading of doorways/hallways/stairwells. Leave objects where they are inside the buildings. Objects outside can be used to reinforce your positions (to a certain extent, dont get crazy).
NO RIOT SHIELDS
There will be no visible lasers allowed at this event.
IR lasers - you will need to provide documentation to game staff at Chrony. Must be class 1 eye safe.
Documentation includes Manual/Case etc. We will not accept anything else.
R2B/Tornado Grenades are allowed - 10ft kill radius - Be honest or don't come.
Tag Reaper and Archangel are not to be used on vehicles - they are anti-personnel only. (10ft kill Radius)
Tag Chalk/Solid rounds are to be used on vehicles.
Devices must detonate. A dud is a dud.
Claymore's have a 10ft frontal blast.
Thunder B's are sound devices only.
140Db cap - bring hearing protection.
NO TRIP WIRES OR DEVICES MOUNTED/STRAPPED TO ANYTHING AT HEAD LEVEL ETC.
NO HOME MADE DEVICES WHATSOEVER
Cold burning smokes only - if you have to light it, it's not cold burning!
Smoke is only usable OUTSIDE
Hard cover is used to protect yourself from a frag/grenade. Hard Cover is defined as any object where a BB is unable to pass through and protects you from the blast.
ie. Door, wall, bathtub.
A cardboard box or tarp etc are not defined as hard cover even though a BB can't necessarily pass through it.
These rules are subject to change as we are trying to get permission to fly.
I.C.U - The Force Recon Drone will be in use during the event. DO NOT SHOOT AT THIS.
It is being used as an in game perk and can be unlocked through a successful Frago Mission.
ANYONE CAUGHT SHOOTING AT THE DRONE WILL HAVE HIMSELF AND HIS ENTIRE SQUAD REMOVED FROM THE GAME - THIS IS YOUR ONLY WARNING.
Drones are allowed however intel may come at a cost. Anyone wishing to deploy a drone etc may do so but we are not responsible if someone shoots at it or causes any damage - DEPLOY AT YOUR OWN RISK.
Defensive weapons cannot be deployed until the start of the event( ie. Mini Guns). They may not be set up prior to game start and must be carried in.
All electronic devices must be either manned or have some way to disable them that is clearly visible - This is to avoid bitching and moaning and overall headaches.
Unlimited ammo. There are no limitations in the field so there won't be for this event.
You may only reload at your teams CP - No reloading in the field.
NO HIGH CAPS - NO EXCEPTIONS.
NO CLEAR GUNS - PAINT THEM
This game will be SEMI AUTO ONLY with the exception of Squad Support Weapons.
Please protect yourself appropriately.
Support weapons consist of:
Ie. M249, Stoner, RPK, M60, PKM, MG36K, Krytac LMG
A support weapon is not an ak/m4 with a drum mag.
Squad support weapons are NOT ALLOWED to be used indoors unless they can shoot semi auto.
Squad support weapons are only allowed semi auto indoors.
You can shoot full auto out of a building, but the muzzle must break the plane of the window/doorway on the bottom floors.
You cannot stand within 10ft of a doorway/window and fire full auto into the building.
Fire Team Leader
Fire Team Leader
You are limited to 2 support gunners per squad.
If you do not have 2 support gunners in your squad you can have an extra rifleman.
We do not have a "DMR" role.
RECCE teams will work in a team of 5.
The new form of RECCE element has access to:
2 Sniper Rifles
1 Medic (5 Bandages and cannot be bandaged from other groups)
1 Support Gunner
Engagement distances will be 100ft or greater for Snipers. Anything inside you must switch to your secondary weapon.
A squad will be designated with carrying the mortar by each Commander.
Mortars are earned through FRAGO Missions. The complex is broken down into sectors. To eliminate a sector and anything in it you will have to use 1 mortar round for each floor of a building and 2 mortars per village.
Boundaries for mortar strikes are set however are not always 100% accurate - Please don't have a bird if your called dead due to a mortar strike.
Mortar teams will meet with game control on game day to go over "safe use" of the mortars in the main assembly area.
You may only mortar an adjacent sector on the map from a sector you control.
If your squad is killed you must leave the mortar where it is and give up your mortar card if you are asked for it.
The other team cannot move your mortar but you can reclaim it if you can make it back to it.
Realize that just because you call in a mortar strike it may not happen at that exact time.
When you are mortared you must return immediately to your CP. You cannot be bandaged.
Each team will must contact the Fire Control Centre (FCC) to call in mortar support on Channel 2.
Mortars can be fired from a sector your team controls to hit an adjacent sector.
Fire Mission Cards will be given to the squads with the mortar with passwords for calling in mortar missions.
Once the password is accepted the mortar team can fire their selected rounds and game staff will clear the area.
While the area is being cleared no one may enter the area until an all clear has been called by game staff.
Flags will remain unchanged.
Trying to call in a Fire Mission without a proper password will be denied.
Only 3 mortar rounds will be issued at a time.
All rounds must be used on the card before re-supply.
A mortar re-supply consists of a squad going back to their CP and obtaining a new card from Command.
More rounds can be earned through FRAGO Missions only.
You can not steal the other teams mortar - If a mortar team is killed the mortar stays put and the FCC card is surrendered.
EOD members can disable/plant bombs.
If an EOD member fails to disarm the bomb, anyone in the room will be considered dead.
Knives/Axes/Tomahawk training weapons are in play.
Touch to kill - Be smart about it, do not poke or stab.
No throwing of melee weapons.
No Nerf swords/axes/daggers/sheilds etc - This is a MILSIM event, not Cosplay or a Larping Arena.
1 VEHICLE PER SIDE
WINDOWS WILL BE DOWN WHILE PLAYING
Disabled vehicles will return to CP and be forced into a 5 minute respawn if everyone from the vehicle crew has been killed or has been rendered disabled by other means.
When the vehicle is hit with an RPG/M203 it will be disabled and the crew will be able to dismount.
Maximum of 2 LMG's per vehicle. This means either mounted or handheld by a player.
Vehicles will not exceed 25km/h.
Vehicles must remain on the paved surfaces/roadways.
Vehicles will maintain a 15ft distance from a building.
Vehicle headlights must be on while moving.
Barrels must break the plane of shooting portals.
No Blind Firing.
Any home made devices must be approved by game control prior to event.- get a hold of Reignman - Forcereconcanada@gmail.com
Reaper and Archangel Tag rounds ARE NOT TO BE USED ON VEHICLES
Max 1 RPG per squad and used by your EOD.
RPG/M203 Must use a projectile Chalk or solid round to disable vehicle. (not BB's)
Minimum engagement for an RPG/M203 is 30ft.
A direct hit will disable the vehicle. (No one inside of the vehicle is dead)
If the vehicle is hit, the vehicle team is allowed to dismount and switch to personal weapons.
This will be highly based on the honour system.
If you would like to see them used for future games - be honest. If you want to be involved in future games - be honest.
MERCY RULES/MINIMUM ENGAGEMENT DISTANCE:
There is no mercy or MED. Harden The Fuck Up.
Your spawn is your teams CP. It will be designated on the map via flag marker. This area will function as your only respawn and is off limits to the opposing sides. The other team may not enter your spawn.
Eye protection must be worn at all times during game play.
The spawn area can be fired out of, but not into from the other team (to prevent spawn camping).
This event is about squad integrity and having people work as a team/unit.
If you are getting low on bandages or ammo, pull your squad out and resupply.
Do not call other players hits. Concentrate on calling your own.
If someone isn't calling their hits, give them the benefit and keep shooting them until they call it. If someone is repeatedly breaking the game rules or cheating - report them to game control and they will be dealt with.
Do us a favour if there is an issue. Please have the squad leaders work it out. If they cannot, call game control. There will be approx 400 people in attendance at this event, names and description will help.
When you are hit, you will call hit.
You will take out your red kill rag and drop to a knee.
Dead men do not talk and can only say "Medic" - This is your only warning.
Another team member can drag/carry a wounded person out of harms way with no help from the "wounded player."
This means the wounded player can not move under their own power.
When hit you can:
1)Stay where you are and wait to be healed by a medic.
2)We have removed the bleed out rule from Nightfall - You will remain where you are until you are healed or your squad pulls out to resupply.
A medic can heal anyone they wish. Keep in mind if a medic from another squad heals a member of your squad, try and get a bandage from them to replace it.
Ricochet's do not count as a hit - it must be a direct hit.
GUN HITS DO NOT COUNT
Roofs are out of play. No one but game staff will be allowed on any rooftop. Anyone caught on a rooftop will be ejected from the game.
Buildings/villages have been broken down into sectors and are worth points.
All Flags at these areas must be flipped to the teams corresponding colour to earn points.
There will be flags for each building (3 colours per flag section Green, Tan and Red for neutral)
Spoiled flag is a building that doesn't have all corresponding flags the same.
1 spoiled flag will result in 0 points for that building/sector
"Snap Shots" will be taken at certain periods during the game to establish points and are at preset random intervals.
There will be props in play such as def-usable bombs that can be disarmed to earn extra points.
Frago missions will be held during the entire 18 hour event this year.
Commanders will be updated and given time prior to each Mission.
EACH FRAGO WILL HAVE THE REQUIRED SQUADS AT IT OR THEY WILL BE PULLED FROM THE FIELD.
Any ordinance etc that the frago mission offered will be forfeited to the opposing team if squads do not show.
Items marked in red are MANDATORY FOR EVERYONE. Each squad will be inspected by your squad leader prior to parade.
Red kill rag
Nightfall 7 Arm Band
Watch (medics only)
Hearing Protection strongly advised
Enough food and water to last 18 Hours
Radio (preferably not a blisterpack radio)
Dress for the weather and protect yourself
FIRST AID PROVIDERS will be on staff for the entire 18hr event. There is a hospital in Picton as well as an ambulance base. It is staffed with 1 24hour truck (7-1900-7) and 1 12 hour (8-2000) truck if needed.
In the event of a field injury or medical emergency, use channel 1/shout NO DUFF.
Stay where you are, make safe your weapon,MAG OUT, DO NOT remove your eye protection, and await for Game Control/First Aid Staff assistance.
In the event of an actual emergency where an Ambulance needs to come, let game staff call 911.